battle-master's questions - English 1answer

12 battle-master questions.

The Battle Master fighter has the Trip Attack maneuver (PHB, p. 74): When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add ...

Can I use Battle Master maneuvers to force a second save after I have seen the target succeed on the first one? Situation 1 My Moon Druid has 3 levels of Battle Master fighter, and he can use Trip ...

Battle Master fighters have the Sweeping Attack maneuver (PHB, p. 74), which lets the user use a superiority die to hit another nearby target. If the original attack roll would have hit the second ...

In reading through the text for Commander's Strike ... When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companion to ...

Battle Master says "You can use only one maneuver per attack." But what happens if you move to attack another creature, triggering an attack of opportunity and use a parry/riposte to respond to it, ...

I am playing a level 4 character: Cleric, War Domain (1) and Fighter Battle Master (3). The War Domain's War Priest feature is described as follows: From 1st level, your god delivers bolts of ...

I was playing with a Fighter Battlemaster. I used the Menacing Attack and hit a creature. The creature failed the saving throw and became Frightened of me. The DM still had that creature attack me ...

When a Battle Master uses their Maneuvering Strike maneuver, does the creature they're affecting have to take the reaction immediately after the attack? (PHB pg 74) Maneuvering Attack. When you ...

Hi Guys so I'm trying to make a dual wielding battle master build and I'm wondering what the best maneuvers would be for it. Thanks for reading.

The Battle Master's Pushing Attack can push the target up to 15 ft away from the user if the target fails their save. Ordinarily, this would mean the target is driven back 15 feet away on the ground, ...

Fighters have a lot of abilities that are "believable" -- that is, they can represent something that could be a real-world equivalent that is mundane and non-magical. For example, "Second Wind" is a ...

The 7th level Battle Master feature Know Your Enemy allows a Fighter to spend a minute of noncombat interaction with someone to determine relative values (higher, lower, or equal to the user) for 2 ...

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