falling's questions - English 1answer

39 falling questions.

I had a character flying at 100 feet. I knocked an enemy to the ground. Their now farther away than a charge action could get me. Is it possible to start falling as a free action, and then resume ...

If I fall off a cliff - say, 1000 feet - can I wait (readied action?) until I am near enough to the ground (my understanding is you fall 500 ft/round) then misty step safely to the ground? Or, does ...

Scenario I have cast Blink on a previous turn and am falling from of height of 510 feet. After having fallen 500 feet, my turn ends and I vanish into the ethereal plane. What happens when I reappear?...

From this answer to Is damage taken when falling off a mount?: The minimum distance to take fall damage is stated as 10ft. However, if you are on a fast mount, you could potentially fall off while ...

The mounted combat rules provide a few scenarios for falling off a mount: If your mount is knocked prone, you can use your reaction to dismount it as it falls and land on your feet. Otherwise, you ...

This question speaks of watery sphere as a replacement for feather fall because of this line: If [the sphere] moves over a pit, a cliff, or other drop-off, it safely descends until it is hovering ...

The description for watery sphere says: If [the sphere] moves over a pit, a cliff, or other drop-off, it safely descends until it is hovering 10 feet above the ground. Any creature restrained by ...

This came up as a controversial topic at my table with a player creating a Zangief playstyle. The player uses an aarakocra monk that flies up with a grappled enemy, then ends his movement to fall to ...

This Q&A establishes that if you suddenly find yourself mid-air (e.g. by teleportation), you only have time to use a reaction before starting to fall (examples include casting feather fall, or ...

From my experience in 5th edition D&D, I've seen many creatures resist or be immune to bludgeoning damage from weapons, but never to bludgeoning damage from falling. The only instance I know is a ...

On your turn, you misty step 30 feet straight up. Can you make an attack before you start falling, or will you immediately begin to fall? For example, a player wants to reach a flying enemy to knock ...

If you willingly fall on your turn does it cost movement? As a DM I'm thinking about how to handle things such as creatures who are immune to being prone, diving into the water from a height, or a ...

I recently began browsing the 5e PHB when I noticed that there was no distance per round when falling under the Falling category. Is there a set fall speed and if so, what is it?

Situation: A PC with Extra Attack is standing on a raised platform. Below and slightly to the side is a Wizard NPC floating mid-air under the effects of Fly. The PC wants to (on their turn) jump off ...

My character has a Handy Haversack that contains a wand of featherfall. Taking the wand out of the haversack is a move action. Activating the wand is an immediate action. How many seconds would it ...

The scenario: An enemy is atop a 499 foot cliff. A hero is at a place where he can stand and move freely (enough), let's say in the middle (around 250ft). Immediately after the hero's turn, the enemy ...

Suppose flying insects with 1 hit point attack the party, and a caster casts sleep into the air where they are flying 10 ft above. Should they take 1d6 falling damage? This seems ridiculous for tiny ...

If you look at the Aarakocra's dive attack it deals +1d6 damage for every 30 ft. in the air. If every 10 ft. does 1d6 fall damage to something that is falling, shouldn't a character be able to use ...

According to Crawford on Twitter, Earthbind causes the effected creature to descend not fall: Q: do flying creatures affected by Earthbind (Elemental Evil) take falling damage if they reach the ...

Based on this question How would using Thunderwave to stop falling damage work?: Would casting fly on a creature already in the middle of a fall cause it to take fall damage before it was able to use ...

More specifically, if you fall off of a gargantuan dragon would it get an attack on you while you are falling?

I have a multiclass Monk / Druid (2 levels of monk). He cast jump on himself, wild shaped into a brown bear, activated step of the wind, then took a high jump with a height of 42': High Jump ...

By the rules as I understand them, the maximum damage for falling is 20d6. Does this mean that characters with enough hit points (above 70 on average) can simply leap off airships or cliffs (no ...

I have run into this a lot recently. PCs walking over a bridge or a log or whatever over a chasm will tie a rope around one of the characters and the rest will hold the end of the rope as he crosses, ...

Situation: Alice the Aarakokra sees Bob the Battlemaster coming. She ascends to 605', just out of the 600' range of Bob's longbow. Bob (Str 14) performs a running high jump 5' into the air and ...

I want to create a scenario where PCs might fall from a height, let’s go with 80 ft., into the ocean. How is falling damage handled if they fall into the water from let’s say a bridge? What if we ...

If a creature inside Otiluke's Resilient Sphere falls do they still take fall damage? (As an aside I'm assuming that the sphere can and will fall because it does in fact have weight per this Q&A) ...

In 4th Edition the magic item clearly stated that you dont take damage and that you land on your feet while wearing them, but in 5e there is no such language in the description. The description of ...

Can you cast a spell while falling? So let's say I'm falling roughly 50ft and I have a Doss lute (instrument of the Bards) with which I want to cast fly so I can stop my fall. Would this work?

As there is no rule that I can find stating an ooze does not take falling damage I assume that they do. However, I did note that an ooze is amorphous, has no bones or internal organs, and should be ...

You take your gnomish friend and cram him in a Bag of Holding. You then throw that same bag off a 120 foot cliff. The bag lands on dirt ground. What happens to the bag, and the gnome?

Xanathar's Guide to Everything provides new (optional) rules regarding Falling Assuming I want "a flying creature to have a better chance of surviving a fall than a non-flying creature does" how does ...

I have been reading over the falling rules in Pathfinder and one thing that is unclear to me is how falling damage works between 10ft intervals. Is it that everything up to the first 10ft takes 1d6 ...

I came across an interesting guide to combat grapplers. At the second-to-last paragraph, it says this: This particular build is just an introduction to all the other terrible things you can do to ...

The description for Slow Fall is bare boned: Slow Fall Beginning at 4th level, you can use your reaction when you fall to reduce any Falling damage you take by an amount equal to five times ...

I have a player who has an Aasimar character. My player argues that the book does not state the Aasimar has to flap its wings, and instead can hover because the wings don't use concentration. This ...

I was told by my AL DM that when you fly at the end of your turn you must return to the ground or at the end of the round take falling damage. I can't find this rule set anywhere. All I can find is: ...

Is there anything in 5e similar to the 'catch hold' in 4e when falling? We've been house ruling, but I can't find anything in the core books.

Thunderwave, on a failed save, pushes a target 10 feet when it hits them in addition to doing damage. In the event that a party as a whole were falling, a creative Cleric could Ready his spell to be ...

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