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64 mutants-and-masterminds-3e questions.

It's the Psychic player again. She asked me a pretty good question to better roleplay the character. Her character has been able to read people's minds since early adulthood. As soon as she said this, ...

I'm going to be running Emerald City Knights soon and I have a question: what would happen if a Psychic attempted to Mind Control a Stormer? Taken from Emerald City Knights: While two of the ...

This came up in an extended discussion moved to chat for Need help making a Headquarters via Equipment Advantage as portable pocket dimension?. Hey I Can Chan: That addresses one concern, but I'm ...

In the M&M3e Gamemaster's Kit the Mystic gets a Headquarters Advantage. Equipment 3 (Headquarters) Headquarters—Size: Medium, Toughness: 10; Features: Concealed, Dual-size (Huge), ...

Does the Hindered status effect affect only walking speed or over all speed? Meaning is flight, tunneling, swimming effected and reduced Rank -1?

This is in regards to Mutants and Masterminds 3E Deflect. Action: Standard • Range: Ranged • Duration: Instant • Cost: 1 point per rank You can actively defend for characters other than ...

I'm playing a magical boy or better version of Tuxedo Mask. I want to emulate what D&D 3.5e Familiars can do. Would a Power or an Advantage be better to do so? Minion, Summon, or Sidekick? How do ...

Creating Weapons and armor with Creation Power? I'm familiar with Creations rule on complex things are limited to the technological marvel of the hinge. So I figure archaic weapons and some modern ...

How to design D&D 3rd ed. Rogue's Sneak Attack in M&M3e? What effects are being utilized? My first idea was a Affliction X vs Dodge or Parry, for an additional degree of failure to a ...

Why is there a large difference in CP between the Advantages Minion and Sidekick? Sidekick = 5 CP/rank Minion = 15 CP/rank Shouldn't that be the other way around?s

Is the math right on this character sheet? Points of Interest: 1) Deflection's affects on active defense. 2) Offense Stats Riot Act: Alex Ryder ABILITIES (50pp) Strength: 3 Agility: 5 ...

Healing power requires a CD 10 to activate. Is there any bonuses to the roll? Do you add you Healing rank, Treatment skill (Int + Skill Rank), or both?

Can you use the Healing Extra Restorative to heal loss of Toughness (-x Toughness save) due to save vs damage? Restorative: Your Healing effect can restore character points removed by Weaken ...

Why does "Healing" effect only apply to status conditions like daze or hindered? Why doesn't heal loss of Toughness defense if toughness the equivalent of the games HP?

We have a player that wants to have their Identity known, meaning that their name and face is known (or will be known after the events of the Silver Storm) to the public. My question is twofold: 1) ...

One of the players in my game wanted to recreate a weapon from Terraria for her M&M character. She wanted to create a Flamarang. We worked out the basic ability: Ranged Damage 8, Limited Range (...

I'm looking at the Psychic's Telepathy Power. It's functionally two powers. It's the Communication power and Mind Reading power. The mind reading power does not require the Comprehend power to ...

According to Rules as Written, can the Move Object power be used to "force choke" someone (in essence strangle someone), even without any of the extras? Or would the Damaging Extra need to be bought? ...

I've been scouring the sourcebooks and I can't really find anything pertaining to mutants. Sure there are some pieces about mutants districts, mutant supremacists, and government programs/research but ...

We have finally played our first session in Mutants and Masterminds 3e, a premade module that at the end of it, offered to each of my players 3 Power Points to spend and power up their characters. My ...

I am new to M&M 3e, coming from a dnd3.5 career and I am trying to get the rules right before our first session. My problem is with the Area attacks. While I get it that you get a dodge save VS DC=...

In Mutants and Masterminds (3rd ed), are high-tech vehicles (pg 221) Devices or Equipment? With a simple vehicles like a truck it seems rather straightforward, by say I wanted a large space ship or a ...

In Mutants & Masterminds (3rd ed), how does one make a PC vehicle (pg 221 of core) that has a large crew (e.g. a submarine, the S.H.I.E.L.D. Helicarrier, etc.)? Can I just say it has a large crew ...

I'm trying to create a wizard with a polymorph spell in Mutants and Masterminds 3rd edition. I want the power to have the ability to alter a target's stats in a number of different ways for an ...

Note: This is different to What happens when you use a continuous power in an array and then switch to a different power? as that covers 2nd edition, and I'm focused on 3rd. Say you have an array ...

From my understanding a grab-based power involves the following: The user spends a standard action to make a grab attack on the target. The target can resist the grab as per the normal grab action ...

Say one is making a vehicle to travel through a particularly hostile environment, such as space. Naturally, one would grant the vehicle the Immunity applied to the various dangers of the environment, ...

I'm familiarizing with the rules of Mutants & Masterminds 3e, and beginning to create my own hero from scratch. I'm trying my hardest to squeeze my concept into the limits for a character starting ...

In 2E, you couldn't use a Hero Point more than once in a round for the same purpose. Unless otherwise noted, spending a hero point is a reaction, taking no time. You can spend as many hero points ...

Linked actions cannot be linked between ones with different action costs, this is pretty straightforward and clearly designed in order to prevent people like me getting extra actions per turn. ...

Hi so I've been told I should split up my earlier question to allow for more focused answers. Detonate is confronting Dr I.n.Flammable, unfortunately for Flammable, he brought his minions to the ...

I'm unsure of how Reactions resolve. The order of priorities seems important both for auras and in particular defences. If Blink chooses could he teleport outside of the target area to get a ...

Knife Guy has a linked power related to his poisoned knife. It has a Damage and Weaken(Stamina resisted Fortitude.) effect. Are the effects determined by the order they are listed on the sheet or are ...

Hi so I've been told I should split up my earlier question to allow for more focused answers. I feel this is prevented by Power Levels as it acts directly rather than through circumstantial modifiers ...

Recently I have started to design a character in Mutants and Masterminds third edition, and have hit a snag. We start at power level 8, so could I only take 8 ranks in any power, or could I go as far ...

This is the first time I am playing M&M 3e, and I am trying to create what is basically a combination of a Force Field and Deflect. I am not sure if this is possible without DM intervention (and ...

It's a rule that minions suffer the worst possible result with a missed save (simple case, any failed Toughness save renders a minion dead or unconscious). Does this include Limited Degree with ...

One of my Mutants & Masterminds players wants to make a hero inspired by Aiden Pierce, the protagonist of the video game Watch Dogs. All was well until we came to the topic of hacking things ...

I am currently helping one of my players create a power where he "sacrifices" some of his life in exchange for dealing even more damage to an opponent. I thought it to be like the player has to pass ...

Using the specific example of Attack Bonus v Effect Ranks, the rules state that when added together your attack bonus and the effect ranks of your attack cannot exceed twice the series power level. ...

I'm studying some stat blocks from both the M&M 3E Forums and the DC Heroes and Villains Vol. 1 and 2, and I find many shapeshifter themed powers using Variable have "plus changing existing ...

I have been trying to design a power that deals damage to an enemy and heals the player for the amount of damage dealt to the enemy. Effectively, this would be transferring life energy from the target ...

I'm just getting into Mutants and Masterminds, and have encountered a snag while building a character: I don't know if Alternate Form only lasts for the turn or if it's the kind of thing where you ...

I'm learning to build my own equipment, and I am quite confused on the subject of the Bolas weapon. The price of the weapon is 6 Equipment Points, despite the Snare effect costing 3 points per rank; ...

I'm new to the system and trying to make some League of Legends heroes as exercises, using a Power of Level 10. As of now, I'm stuck on Ekko's first power: he is supposed to be able to launch a ...

I'm building a new character whose powers come from a "cyber skin implant" that is pretty natural to her since it's now part of her body, giving her 12 Stamina without Enhanced Trait. Her cyber skin ...

For a long time I've been having a problem with most Tabletop RPGs: They feel way too static during combat, and it gets reduced into an exchange of who hits harder until everything is dead. Recently, ...

I'm currently reading through the rules and wondering: Is there any power that allows one to absorb/drain PP of others? For example in some other games like wod and part time gods some splats have ...

This is related to a previous question I had, albeit more related directly to design rather than looking for a proof of concept. I've been writing some adventures with a house-ruled version of ...

Grenades and other explosive powers have the Area modifier applied to them. When determining the range do you use the distance column or the volume column in the ranks and measures table?

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