vision-and-light's questions - English 1answer

128 vision-and-light questions.

I'm gearing up to DM an urban d&d 3.5 setting. It's loosely based on cityscape. The party is low level (3) and includes: an urban ranger, a crusader, a rogue/wizard who wants to become a prestige ...

The cantrip light (PHB, p. 255) says that it casts a "bright light". It also states that: If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity ...

From the PHB, p. 152: Lantern, Hooded. A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of ...

I always assumed you needed to be hidden to get advantage when attacking/disadvantage when being attacked, but after looking at the rules I'm fairly certain this is not the case. There's a chance I'm ...

Scourge aasimar (Volo's Guide to Monsters, p. 105) have the Radiant Consumption trait, part of which states: Starting at 3rd level, you can use your action to unleash the divine energy within ...

The Invisible condition expressly states that it causes Disadvantage on Attackers trying to attack them, but in doing so, doesn't adjacently make reference to whether the creature in question can see ...

Reading the PHB sections on races, e.g. Dwarf p. 20, it says ... Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within ...

In Pathfinder the spell Guards and Wards creates - among many other effects - magical fog inside your fortress or lair. In addition you can add one of five effects, one of which is a Gust Of Wind in a ...

In my last D&D session I thought I was very clever when, while in ranged combat with an enemy, I ducked behind some large boulders (providing full cover) and then targeted him with Dissonant ...

Quickly summarizing the situation so people may be able to understand it a little more. Our party was forced to brawl against a group of orcs in order to gain their respect to speak with their ...

The context for this question is a Shadow Origin Sorcerer that tries to fight exclusively within the Darkness spell created by their Eyes of the Dark feature (a feature which permits the sorcerer to ...

I am currently play-testing an Awakened Mystic character in D&D 5e, using the beta rules released by WotC. As such, I have an ability that lets me choose between having Blindsight or Tremorsense. ...

Blindsense seems to be like an "aura" of sensing around you. If you are behind a pillar, echolocation (like from a bat) should be able to detect you. But what about a wall? While Echolocation ...

A creature cast invisibility on itself. We successfully covered it with glitterdust. Can our Warlock/Acolyte of the Skin target the outlined creature with his Fiendish Glare? The source of ...

The rules for unseen attackers (PHB p. 194-195) specify that attacking a creature that cannot see you = advantage, and attacking a creature you cannot see = disadvantage: When you attack a target ...

One of my players, DEX/CHA based Bard, wants to be a completely blind character. I like to let them play whatever they feel enjoyable, even though, I'd like to find out how to make it not a too ...

The scenario. I'm playing a level 3 Sorcerer, using the Shadow Sorcer Origin provided by Xanathar's Guide to Everything. Before combat began (or in the immediately previous round, if you like) I ...

Basically, am I able to sneak up to a target that has darkvision as if I were invisible? I believe I can for the following reasons (but would like confirmation). The description of the Skulker feat (...

I am delving into DM'ing a Drow campaign. Despite having read numerous novels and publications spanning from TSR to WotC to Paizo, I am now having trouble wrapping my head around the idea of their ...

Spells like fog cloud (PHB p. 243) and darkness (PHB p. 230) create areas of heavy obscurement. Because the point of these spells is mostly to obscure vision, ordinarily (at least in my experience) ...

If a D&D 5th Edition character with darkvision, such as a half-elf, is standing in light looking into darkness, does darkvision still work, or would the light negatively impact it? For instance,...

Very much related: How long does Alchemist's Fire burn? An answer on the linked post leads to suggest that Alchemist's Fire burns as long as it is not actively extinguished by somebody. However, ...

I am using roll20 to play with some friends, and there is an issue we cannot solve. The problem is that we don't know how the game master can let different players see different portions of the map. ...

The description of the light cantrip says: You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim ...

I asked this question some time ago, and after a while I figured out more specifically what I want to ask. The medusa has the Petrifying Gaze trait: When a creature that can see the medusa's eyes ...

The light spell provides a 20-foot radius of bright light and 20 additional feet of dim light. But a hooded lantern provides 30 feet of bright and 30 more feet of dim light (and a Bullseye Lantern ...

A group of adventurers enters a dimly lit room. Suddenly monsters lurking in the semi-darkness attack. How do I find out whether the players are surprised? Dim light in 5E creates a "lightly obscured"...

Continual flame does not produce heat nor require oxygen and lasts until dispelled: A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like ...

The description of a Gelatinous Cube reads: Transparent: Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor ...

The bard in my group cast the light spell on an amulet he was wearing. Then after triggering a trap, he cast invisibility on himself. What happens in this situation? The amulet is now invisible but ...

I am the DM of a group of players that are planning some crazy ways to fight a vampire. I'm looking for a general rule (or rulings) on what counts as sunlight to deal with some of the possibilities. ...

If, for example, someone casts Fog Cloud, next to the target A and target B when they're fighting each other. If target B would run away from the fight he would cause an Opportunity Attack but when ...

The hunger of Hadar spell creates a black void of darkness, which cannot be penetrated by light. This means that no one can see in, and those inside cannot see at all, which is a handy way to damage ...

I am thinking about a wizard who has a rat familiar (from the find familiar spell), and has the misty step spell prepared. Can he use his familiar's senses to teleport into another room (where the ...

If I cast the find familiar spell and summon a familiar, then I can look through my familiar's eyes, hear through its ears, and communicate with it telepathically. (It is not a blind or deaf creature. ...

One of my players is asking if he can use Wall of Fire to block off the line of sight of enemy archers. The spell description says the wall is "opaque", so this seems like a valid thing to try. ...

Exactly what "hidden" means in game is not completely obvious. Hiding When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check’s total is ...

In my question about Hiding I realised in the comments that I was resting on the following assumption: In combat, every creature knows exactly (to the square) where every other creature in the ...

The rules on attacking creatures from hiding are: When a creature can't see you, you have advantage on attack rolls against it. If you are hidden–both unseen and unheard–when you make an attack, ...

Darkness is dark. Torches and the Light spell provide bright light for 20 feet, and then dim light for another 20 feet. A dwarf (with 60 foot Darkvision) standing next to a lit torch could see for ...

My dwarf fighter died, but was brought back using the "Reincarnate" spell, and was turned into a bronze dragonborn. He has lost his physical attributes (Poison resistance, Constitution bonus) because ...

Does anyone know any legit ways to get around blindsight? With Tremorsense, it has a built in way to get around it. A monster with tremorsense can detect and pinpoint the origin of ...

I'm developing an NPC whose area of expertise is night assault. Variant Human Rogue (Assassin) with Goggles of Night and the Skulker feat. My reasoning is thus: Goggles of Night: Total darkness = dim ...

I have looked in the player handbook and it does not seem very clear on character vision. In Bright light how far can characters see? For example if I have a player with the feat sharpshooter and ...

A character in the party cast Invisibility on herself, making her invisible. She then tried to move past a Giant Spider, which has Blindsight 10 ft. Per "Does Blindsight detect Invisibility?" the ...

Darkvision enables you to see in darkness as if it were dim light (within the first 60/120/180 feet, of course, depending on the quality of your darkvision). The Eagle totem for the 6th-level Totem ...

I am about to begin a campaign with a party of characters who can see in the dark - a half-elf ranger, a half-orc barbarian, and a drow elf warlock. ... and a human monk. Especially considering the ...

For creatures without Darkvision, can they discern colors in dim light? I can't find anything that explicitly say so, only the part about Darkvision that seems to hint that Darkvision "upgrades" the ...

Inspired by this comment which states that beholders can't use eye rays in heavily obscured areas I started thinking that things like fog cloud would be cleared by their anti-magic eye which would ...

I want the ability to extinguish exposed flame light sources for my character and I was wondering if Mage Hand would be sufficient for the task. Staying within the scope of the actions a Mage Hand is ...

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